Mage Armor

Until the spell ends, the target is protected by a shimmering magical force. Its AC becomes 13 + its Dexterity modifier. The spell ends if the target dons armor, or if you use an action to dismiss it.

Using a Higher-Level Spell Slot. The target gains 5 temporary hit points for each slot level above 1st. The temporary hit points last for the spell's duration.

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