Earthquake

You create a seismic disturbance in the spell's area. Until the spell ends, an intense tremor rips through the ground and shakes anything in contact with it.

The ground in the spell's area becomes difficult terrain as it warps and cracks.

When you cast this spell and at the end of each turn you spend concentrating on it, each creature in contact with the ground in the spell's area must make a Dexterity saving throw or be knocked prone.

Additionally, any creature that is concentrating on a spell while in contact with the ground in the spell's area must make a Constitution saving throw or lose concentration.

At the Narrator's discretion, this spell may have additional effects depending on the terrain in the area.

Licensing – Markdown Format