Arcane Hand

You create a Large hand of shimmering, translucent force that mimics the appearance and movements of your own hand.

The hand doesn't fill its space and has AC 20, Strength 26 (+8), Dexterity 10 (+0), maneuver DC 18, and hit points equal to your hit point maximum. The spell ends early if it is dropped to 0 hit points.

When you cast the spell and as a bonus action on subsequent turns, you can move the hand up to 60 feet and then choose one of the following.

Using a Higher-Level Spell Slot. The damage from Smash increases by 2d8 and the damage from Snatch increases by 2d6 for each slot level above 5th.

Licensing – Markdown Format