Warp Mind and Matter
- Level: 6 transmutation
- Classes: Bard, Cleric, Druid, Paladin, Ranger, Sorcerer, Warlock, Wizard
- Casting Time: 1 action
- Range: 30 feet
- Components: V, S, M (root of deadly nightshade and a drop of the caster’s blood)
- Duration: Until cured or dispelled
- Source: Deep Magic 5e
A creature you can see within range undergoes a baleful transmogrification. The target must make a successful Wisdom saving throw or suffer a flesh warp and be afflicted with a form of indefinite madness.
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