Zombie, Voidclaw
Small Undead chaotic evil
- Armor Class: 14 (natural armor)
- Hit Points: 143 (26d6+52)
- Speed: walk 40 ft. climb 20 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 3, page 401
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
18 (+4) |
15 (+2) |
14 (+2) |
6 (-2) |
5 (-3) |
- Skills: perception +-2
- Damage Immunities: necrotic, poison
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 8
- Languages: Common, Void Speech
Special Abilities
- Erratic Movement: Opportunity attacks vs. the voidclaw zombie are made with disadvantage.
- Turn Resistance: Advantage: saves vs. turn undead effects.
- Undead Fortitude: If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead.
- Undead Nature: Doesn't require air food drink or sleep.
Actions
- Multiattack: Three Void Claw or Void Bolt attacks.
- Void Claw: Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect.
- Void Bolt: Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic.
Bonus Actions
- Nimble Fighter: Takes Dash or Disengage action.
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