Zilaq
Tiny Dragon neutral
- Armor Class: 15 (natural armor)
- Hit Points: 82 (15d4+45)
- Speed: walk 30 ft. fly 60 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 399
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
14 (+2) |
16 (+3) |
14 (+2) |
10 (+0) |
14 (+2) |
- Saving Throws: Int +4, Cha +4
- Skills: perception +0
- Damage Immunities: thunder
- Senses: passive Perception 10
- Languages: Common, Draconic
Special Abilities
- Eidetic Memory: Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.
- Two-Headed: Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.
Actions
- Multiattack: Two Bite attacks.
- Bite: Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
- Sonic Yelp (Recharge 5-6): Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half).
- Enthralling Speech (2/Day): Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.
- Phantasmal Oratory (1/Day): Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.
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