Wraith, Oathrot
Medium Undead neutral evil
- Armor Class: 13
- Hit Points: 52 (8d8 +16)
- Speed: walk 0 ft. fly 60 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 396
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
15 (+2) |
12 (+1) |
14 (+2) |
15 (+2) |
- Skills: perception +2
- Damage Immunities: necrotic, poison
- Damage Resistances: acid, cold, fire, lightning, thunder; nonmagic B/P/S attacks not made w/silvered weapons
- Condition Immunities: charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 60', passive Perception 12
- Languages: the languages it knew in life
Special Abilities
- Aura of Oathbreaking: Any creature that begins its turn within 30' of wraith: DC 13 Cha save or become cursed losing its resolve in important oaths it has taken. While cursed creature has disadvantage on Con saves to maintain concentration and can't add its proficiency bonus to ability checks and saves in which it is proficient. On success creature is immune to wraith's Aura of Oathbreaking for 24 hrs.
- Incorporeal Movement: Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
- Oathseeker: Can pinpoint the location of any cleric paladin celestial or other divine connected creature within 60' of it.
- Sunlight Sensitivity: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Actions
- Life Drain: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 20 (4d8+2) necrotic. The target must make DC 13 Con save or its hp max is reduced by amount equal to damage taken. Reduction lasts until target finishes long rest. Target dies if this reduces its hp max to 0.
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