Void Constructor
Medium Construct neutral evil
- Armor Class: 19 (natural)
- Hit Points: 43 (5d8+20)
- Speed: walk 0 ft. fly 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 385
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
18 (+4) |
6 (-2) |
8 (-1) |
3 (-4) |
- Skills: perception +-1
- Damage Immunities: necrotic, poison, psychic
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Senses: darkvision 60', passive Perception 9
- Languages: understands Void Speech but can't speak
Special Abilities
- Mobile Grappler: While grappling a creature the constructor can move at its full speed carrying the grappled creature along with it.
- Tainted Aura: A Void constructor that has completed a Void henge gains necrotic energy while within 1 mile of the henge. At the start of each of the Void constructor's turns each creature within 10 ft. of it must make DC 13 Cha save or take 2 (1d4) necrotic. The Void constructor can choose for a creature it is grappling to be immune to the Tainted Auras of all Void constructors.
Actions
- Multiattack: Two Slam attacks.
- Slam: Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage.
- Tentacles: Melee Weapon Attack: +5 to hit, 10 ft., one target, 13 (4d4+3) bludgeoning damage and the target is grappled (escape DC 13). Until this grapple ends the constructor can't use its tentacles on another target.
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