Vampiric Vanguard
Medium Undead neutral evil
- Armor Class: 14 (natural armor)
- Hit Points: 127 (15d8+60)
- Speed: walk 40 ft. climb 20 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 3, page 383
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
16 (+3) |
18 (+4) |
11 (+0) |
10 (+0) |
8 (-1) |
- Saving Throws: Dex +6, Wis +3
- Skills: perception +0
- Damage Resistances: necrotic; nonmagic B/P/S attacks
- Senses: darkvision 60', passive Perception 13
- Languages: the languages it knew in life
Special Abilities
- Bloodthirsty: When the vampiric vanguard is below half its hp max it has advantage on all melee attack rolls vs. creatures that aren't Constructs or Undead.
- Spider Climb: Difficult surfaces even ceilings no ability check.
- Vampire Weaknesses: Has the following flaws: Forbiddance: Can't enter a residence with o an invitation from one of the occupants.Harmed by Running Water: Takes 20 acid when it ends its turn in running water.Stake to the Heart: Destroyed if a wood piercing weapon is driven into its heart while it is incapacitated in its resting place.Sunlight Hypersensitivity: Takes 20 radiant when it starts its turn in sunlight. If in sunlight disadvantage on attacks/ability checks.
Actions
- Multiattack: One Bite and two Claws. If vanguard hits one target with both Claws target must make DC 15 Con save or take 7 (2d6) slashing damage and vampire regains hp equal to that amount.
- Bite: Melee Weapon Attack: +7 to hit, 5 ft., one creature,. 13 (2d8+4) piercing damage + 7 (2d6) necrotic. Target's hp max is reduced by an amount equal to necrotic taken and vampire regains hp equally. Reduction lasts until target finishes a long rest. Target dies if this reduces its hp max to 0.
- Claw: Melee Weapon Attack: +7 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
Bonus Actions
- Fleet of Foot: Takes the Dash action.
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