Underworld Sentinel
Huge Undead neutral
- Armor Class: 17 (natural armor)
- Hit Points: 126 (12d12+48)
- Speed: walk 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 3, page 381
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
15 (+2) |
18 (+4) |
10 (+0) |
16 (+3) |
14 (+2) |
- Saving Throws: Dex +6, Con +8, Wis +7
- Skills: perception +3
- Damage Immunities: poison
- Damage Resistances: necrotic; nonmagic B/P/S attacks
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: blindsight 60', darkvision 120', passive Perception 17
- Languages: Darakhul, Giant, Undercommon
Special Abilities
- Passage Guardian: Can make an opportunity attack when a hostile creature moves within its reach as well as when a hostile creature moves out of its reach. It gets one extra reaction that be used only for opportunity attacks.
- Turn Immunity: Is immune to effects that turn undead.
- Undead Nature: Doesn't require air food drink or sleep.
Actions
- Multiattack: Two Scythe or Death Knell attacks.
- Scythe: Melee Weapon Attack: +10 to hit, 15 ft., one target, 17 (2d10+6) slashing damage + 10 (3d6) necrotic.
- Death Knell: Ranged Spell Attack: +7 to hit, 60 ft., one target, 16 (3d8+3) necrotic or 22 (3d12+3) necrotic if the target is missing any of its hp.
- Grim Reaping (Recharge 5-6): Spins with its scythe extended and makes one Scythe attack vs. each creature within its reach. A creature that takes necrotic from this attack can't regain hp until the end of its next turn.
Licensing – Markdown Format