Swarm, Biting Gnat
Medium Beast unaligned
- Armor Class: 13
- Hit Points: 16 (3d8+3)
- Speed: walk 10 ft. climb 10 ft. fly 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 3, page 360
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 2 (-4) |
17 (+3) |
12 (+1) |
1 (-5) |
10 (+0) |
1 (-5) |
- Skills: perception +0
- Damage Resistances: bludgeoning, piercing, slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: passive Perception 10
- Languages: —
Special Abilities
- Blood Sense: Can pinpoint by scent the location of warm-blooded creatures within 20' of it.
- Distracting Buzz: A creature that is not deafened and starts its turn in a space occupied by a swarm of biting gnats must make DC 10 Wis save or become distracted by the droning of the gnats' wings. A distracted creature has disadvantage on attack rolls and ability checks that use Int Wis or Cha for 1 min. A creature can re-save at end of each of its turns success ends effect on itself. If a creature's save is successful the creature is immune to the swarm's Distracting Buzz for the next 10 min.
- Swarm: Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny beast. Can't regain hp or gain temp hp.
Actions
- Bites: Melee Weapon Attack: +5 to hit 0' 1 tgt in the swarm's space. 5 (2d4) piercing damage or 2 (1d4) piercing damage if the swarm has half its hp or fewer. The target must make DC 11 Con save or become blinded for 1 min. The target can re-save at end of each of its turns success ends effect on itself. Alternatively target can use action to clear its eyes of the insects ending effect.
Licensing – Markdown Format