Swampgas Shade
Medium Undead neutral evil
- Armor Class: 13
- Hit Points: 39 (6d8+12)
- Speed: walk 0 ft. fly 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 359
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
17 (+3) |
15 (+2) |
8 (-1) |
12 (+1) |
8 (-1) |
- Saving Throws: Wis +3
- Skills: perception +1
- Damage Vulnerabilities: radiant
- Damage Immunities: necrotic, poison
- Condition Immunities: exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 60', passive Perception 10
- Languages: understands all languages it knew in life but can't speak
Special Abilities
- Amorphous: Move through space 1ft.+ wide with o squeezing.
- Rejuvenation: If it dies within its bound region shade returns to life in 1d4 days and regains all hp. This doesn't function if shade is put to rest which occurs after its corpse has been reburied outside swamp.
- Swampbound: Is bound to a region of swamp within 1 mile of its body. If shade leaves region loses its Soul Drain action until it returns to the region. If it remains outside region automatically teleports back to its corpse after 24 hrs regardless of distance.
- Swamp Camouflage: Advantage: Dex (Stealth) to hide in swamp.
- Undead Nature: Doesn't require air food drink or sleep.
Actions
- Soul Drain: Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 12 (2d8+3) psychic and target's Cha score is reduced by 1d4. Target dies if this reduces its Cha to 0. Otherwise reduction lasts until target finishes a short or long rest. If a Humanoid dies from this it can't be restored to life until shade is put to rest (see Rejuvenation).
- Haunting Murmurs: Ranged Spell Attack: +3 to hit, 60 ft., one creature,. 8 (1d8+3) psychic.
Bonus Actions
- Swampland Stealth: Takes the Hide action. It must be in swampy terrain to use this bonus action.
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