Shetani
Medium Fiend neutral evil
- Armor Class: 18 (natural armor)
- Hit Points: 190 (20d8+100)
- Speed: walk 30 ft. fly 50 ft.
- Challenge Rating: 14 (11,500 XP)
- Source: Tome of Beasts 3, page 343
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
19 (+4) |
20 (+5) |
18 (+4) |
17 (+3) |
20 (+5) |
- Saving Throws: Dex +9, Wis +8, Cha +1
- Skills: perception +3
- Damage Immunities: fire, poison
- Damage Resistances: cold; nonmagic B/P/S attacks not made w/silvered weapons
- Condition Immunities: poisoned
- Senses: darkvision 120', passive Perception 18
- Languages: Abyssal, Common, Infernal, telepathy 120'
Special Abilities
- Devil's Sight: Magic darkness doesn't impede its darkvision.
- Magic Resistance: Advantage: spell/magic effect saves.
- Necrotic Weapons: Its weapon attacks are magical. When it hits with any weapon weapon deals+4d8 necrotic (included below).
Actions
- Multiattack: 3 Claws or Necrotic Bolts. Can replace 1 with Spellcasting.
- Claw: Melee Weapon Attack: +9 to hit, 5 ft., one target, 11 (2d6+4) slashing damage + 18 (4d8) necrotic.
- Necrotic Bolt: Ranged Spell Attack: +10 to hit, 120 ft., one target, 27 (5d8+5) necrotic.
- Desiccating Breath (Recharge 5-6): Inhales drawing moisture from surrounding creatures. Each non-Construct/Undead creature within 15 ft. of shetani: 54 (12d8) necrotic (DC 18 Con half). If a creature fails the save by 5+ it suffers one level of exhaustion.
- Spellcasting: Cha (DC 18): At will: charm person silent image3/day ea: major image suggestion1/day ea: mirage arcane (as an action) programmed illusion
Bonus Actions
- Change Shape: Transforms into a Large or smaller Beast or Humanoid or back into its true form which is a Fiend. Without wings it loses its flying speed. Its statistics other than size and speed are the same in each form. Items worn/carried transformed as desired by the shetani taking whatever color or shape it deems appropriate. Reverts on death.
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