Scorchrunner Jackal
Medium Monstrosity unaligned
- Armor Class: 13
- Hit Points: 38 (7d8+7)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 3, page 340
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
16 (+3) |
12 (+1) |
4 (-3) |
14 (+2) |
10 (+0) |
- Saving Throws: Dex +5, Wis +4
- Skills: perception +2
- Damage Immunities: fire
- Senses: passive Perception 14
- Languages: —
Special Abilities
- Day Hunter: When the scorchrunner jackal makes an attack roll while in sunlight it can roll a d4 and add the number rolled to the attack roll.
Actions
- Multiattack: Two Bite or Flame Ray attacks.
- Bite: Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
- Flame Ray: Ranged Spell Attack: +4 to hit, 120 ft., one target, 6 (1d8+2) fire. If the jackal hits a creature with Flame Ray the jackal gains half-cover vs. all attacks that originate more than 30' away from it until the start of its next turn.
Bonus Actions
- Daylight Skirmish: While in sunlight the jackal takes the Dash or Dodge action.
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