Scarab, Ruin
Large Undead neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 136 (16d10+48)
- Speed: walk 30 ft. bur. 15 ft. climb 15 ft. fly 15 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 3, page 337
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
16 (+3) |
3 (-4) |
14 (+2) |
4 (-3) |
- Skills: perception +2
- Condition Immunities: charmed, frightened, poisoned, restrained
- Senses: blindsight 90' (blind beyond), passive Perception 12
- Languages: —
Special Abilities
- Flesh-Eating Aura: When creature that doesn't have all of its hp starts its turn within 10 ft. of scarab creature takes 2 (1d4) necrotic. Also magical healing within 10 ft. of it is halved.
- Silent Steps: No sound emanates from it whether moving attacking or ripping into a corpse. Has advantage on Dex (Stealth) checks and each creature within 5 ft. of it is deafened.
- Undead Nature: Doesn't require air food drink or sleep.
- Unstoppable: Moving through difficult terrain doesn't cost it extra movement and its speed can't be reduced.
Actions
- Multiattack: Two Bites. Can replace one attack with Gut Rip.
- Bite: Melee Weapon Attack: +6 to hit, 5 ft., one creature,. 14 (2d10+3) slashing damage + 5 (2d4) necrotic and knocked prone or pushed 5 ft. away the scarab's choice (DC 14 Str negates prone/push).
- Gut Rip: The ruin scarab tears into one prone creature within 5 ft. of it. The target takes 11 (2d10) slashing damage and 5 (2d4) necrotic and is incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). An incapacitated creature can re-save at end of each of its turns success ends effect on itself.
Reactions
- Relentless Pursuit: When a creature within 10 ft. of the scarab moves away from it scarab can move up to half its speed toward that creature.
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