Rockwood
Huge Elemental chaotic neutral
- Armor Class: 17 (natural armor)
- Hit Points: 94 (9d12+36)
- Speed: walk 30 ft. burrow 15 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 3, page 334
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
8 (-1) |
19 (+4) |
10 (+0) |
15 (+2) |
10 (+0) |
- Skills: perception +2
- Damage Vulnerabilities: thunder
- Damage Immunities: poison
- Damage Resistances: nonmagic B/P/S attacks
- Condition Immunities: exhaustion, paralyzed, petrified, poisoned, unconscious
- Senses: darkvision 60', tremorsense 60', passive Perception 12
- Languages: Sylvan, Terran
Special Abilities
- Earth Glide: Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
- Elemental Nature: Doesn't require air food drink or sleep.
- Persistence of Stone (Recharge: Short/Long Rest): When reduced to below half its hp max Fossil Barrage recharges.
- Roiling Roots: Its stony roots make the ground within 15 ft. of it difficult terrain for creatures other than the rockwood.
- Siege Monster: Double damage to objects/structures.
- Towering Reach: Doesn't have disadvantage on ranged attack rolls from being within 5 ft. of a hostile creature though it may still have disadvantage from other sources.
Actions
- Multiattack: Two Whomping Slam or Rock attacks. If both Slams hit 1 target each creature within 5 ft. of target: 9 (2d8) bludgeoning damage and knocked prone (DC 15 Dex negates damage and prone).
- Whomping Slam: Melee Weapon Attack: +8 to hit, 10 ft., one target, 18 (3d8+5) bludgeoning damage and if the target is a Large or smaller creature it must make DC 15 Str save or be knocked prone.
- Rock: Ranged Weapon Attack: +8 to hit 60/180' one target 16 (2d10+5) bludgeoning damage.
- Fossil Barrage (Recharge 6): Stone shards in 30' cone. Each creature in area: 28 (8d6) piercing damage (DC 15 Dex half).
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