Rakshasa, Myrmidon
Medium Fiend lawful evil
- Armor Class: 18 (scale mail, shield)
- Hit Points: 51 (6d8+24)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 328
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
18 (+4) |
12 (+1) |
12 (+1) |
14 (+2) |
- Skills: perception +1
- Damage Vulnerabilities: piercing from magic weapons wielded by good creatures
- Senses: darkvision 60', passive Perception 13
- Languages: Common, Infernal
Special Abilities
- Arcane Weapons: Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below).
- Dedicated Warrior: The myrmidon has advantage on saves vs. being charmed and frightened.
- Limited Magic Immunity: Can't be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.
- Tiger Tag Team: Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn't incapacitated.
Actions
- Multiattack: Two Forked Scimitar or Arcane Bolt attacks.
- Forked Scimitar: Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 5 (2d4) force. Instead of dealing damage myrmidon can disarm a target wielding a weapon. Target must make DC 12 Str save or its weapon lands in a random space within 10 ft. of the target.
- Arcane Bolt: Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (4d4+2) force.
- Spellcasting: Cha (DC 12) no material components: At will: detect thoughts disguise self2/day: expeditious retreat
Reactions
- Allied Parry: When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield.
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