Peri
Small Elemental chaotic good
- Armor Class: 15 (natural armor)
- Hit Points: 60 (11d6+22)
- Speed: walk 30 ft. fly 50 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 314
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
16 (+3) |
14 (+2) |
11 (+0) |
13 (+1) |
18 (+4) |
- Saving Throws: Wis +3, Cha +6
- Skills: perception +1
- Damage Resistances: lightning, thunder
- Senses: darkvision 60', passive Perception 11
- Languages: Auran, Common
Special Abilities
- Elemental Demise: If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying.
Actions
- Wind Slash: Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice).
- Invisibility: Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.
- Storm Wave (1/Day): Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.
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