Ooze, Sinoper
Medium Ooze unaligned
- Armor Class: 7
- Hit Points: 170 (20d8+80)
- Speed: walk 20 ft. climb 20 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 3, page 310
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
5 (-3) |
19 (+4) |
3 (-4) |
14 (+2) |
4 (-3) |
- Skills: perception +2
- Damage Immunities: acid, cold, fire, poison
- Damage Resistances: nonmagic B/P/S weapons
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- Senses: blindsight 60' (blind beyond), passive Perception 12
- Languages: —
Special Abilities
- Amorphous: Move through space 1ft.+ wide with o squeezing.
- False Appearance: While motionless indistinguishable from that work of art.
- Ooze Nature: The sinoper ooze doesn't require sleep.
- Spider Climb: Difficult surfaces even ceilings no ability check.
Actions
- Multiattack: Three Paint Splash attacks.
- Paint Splash: Melee or Ranged Weapon Attack: +9 to hit 5 ft. or range 20/60' one creature. 18 (3d8+5) acid and target is coated in paint. Roll a die. Even result: target is coated in a warm color paint such as red orange or yellow. Odd result: target is coated in a cool color paint such as blue green or purple. A creature including target can use its action to remove the paint.
- Foment Pigment (Recharge 4-6): Activates latent magic in its paint burning/freezing paint off creatures affected by Paint Splash. Each creature coated in paint within 60' of it: 35 (10d6) cold (if coated in cool color) or fire (warm color) and poisoned 1 min (DC 16 Con half damage and isn't poisoned). Each affected creature no longer coated in paint.
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