Ooze, Scintillating
Large Ooze neutral
- Armor Class: 15 (natural armor)
- Hit Points: 165 (22d8+66)
- Speed: walk 30 ft. climb 30 ft.
- Challenge Rating: 12 (8,400 XP)
- Source: Tome of Beasts 3, page 307
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
10 (+0) |
16 (+3) |
3 (-4) |
7 (-2) |
3 (-4) |
- Skills: perception +-2
- Damage Immunities: acid, cold, lightning, slashing
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, grappled, prone
- Senses: blindsight 120' (blind beyond), passive Perception 16
- Languages: —
Special Abilities
- Amorphous: Move through space 1ft.+ wide with o squeezing.
- Corrosive Form: A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid.
- Ooze Nature: Doesn't require sleep.
- Spider Climb: Difficult surfaces even ceilings no ability check.
Actions
- Multiattack: One Pseudopod and three Weapon Thrashes.
- Weapon Thrash: Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage.
- Pseudopod: Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid.
Reactions
- Shed Oozling: When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions.
Legendary Actions
- Move: Up to its speed with o provoking opportunity attacks.
- Grasping Pseudopod: Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze.
- Lunging Attack (2): Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it.
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