Ogre, Rainforest
Large Giant chaotic evil
- Armor Class: 12 (natural armor)
- Hit Points: 90 (12d10+24)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 301
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
12 (+1) |
14 (+2) |
7 (-2) |
10 (+0) |
7 (-2) |
- Skills: perception +0
- Senses: darkvision 60', passive Perception 12
- Languages: Common, Sylvan
Special Abilities
- Devouring Charge (Boar Form Only): If it moves at least 20' straight toward a target and then hits it with Tusk attack on the same turn the target must make DC 14 Str save or be knocked prone. If the target is prone the ogre can make one Bite attack vs. it as a bonus action.
- Fey Ancestry: Advantage: saves vs. charmed; Immune: magic sleep.
- Speak with Beasts: Can communicate with Beasts as if they shared a language.
Actions
- Multiattack: Two Spear or Tusk attacks and one Bite attack.
- Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 9 (1d10+4) piercing damage and the ogre gains 5 (2d4) temp hp.
- Spear (Ogre Form Only): Melee or Ranged Weapon Attack: +6 to hit 10 ft. or range 20/60' one target 11 (2d6+4) piercing damage or 13 (2d8+4) piercing damage if used with two hands to make a melee attack.
- Tusk (Boar Form Only): Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) piercing damage.
Bonus Actions
- Change Shape: Transforms into a Large boar or back into its true ogre form. Its stats are the same in each form. Any equipment it is wearing or carrying isn't transformed. Reverts on death.
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