Ogre, Kadag
Large Giant neutral evil
- Armor Class: 14 (natural armor)
- Hit Points: 133 (14d10+56)
- Speed: walk 40 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 3, page 300
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
8 (-1) |
18 (+4) |
10 (+0) |
16 (+3) |
5 (-3) |
- Skills: perception +3
- Damage Resistances: necrotic; piercing from nonmagical attacks
- Senses: darkvision 60', passive Perception 16
- Languages: Common, Giant
Special Abilities
- Scent of Death: Any creature that isn't Undead and that starts its turn within 5 ft. of the kadag ogre: poisoned until the start of its next turn (DC 15 Con negates and target immune to the kadag ogre's Scent of Death for 1 hr).
- Undead Affinity: An Undead has disadvantage on attack rolls vs. the kadag ogre if the ogre hasn't attacked that Undead within the past 24 hrs. In addition each skeleton and zombie within 30' of the kadag ogre that has no master follows ogre's verbal commands until a master asserts magical control over it.
Actions
- Multiattack: Three Spear attacks.
- Spear: Melee or Ranged Weapon Attack: +7 to hit 10 ft. or range 20/60' one target 12 (2d6+5) piercing damage or 14 (2d8+5) piercing damage if used with two hands to make a melee attack.
- Master of Death (Recharge 5-6): Empowers up to three friendly Undead it can see within 30' of it. Each can use a reaction to move up to half its speed and make one melee weapon attack. In addition an empowered Undead gains 5 (2d4) temp hp for 1 min. The kadag ogre can't empower Undead with Int score of 10 or higher.
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