Ogre, Black Sun
Large Giant lawful evil
- Armor Class: 17 (half plate, Infernal Runes)
- Hit Points: 152 (16d10+64)
- Speed: walk 30 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 3, page 298
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
13 (+1) |
18 (+4) |
10 (+0) |
12 (+1) |
14 (+2) |
- Saving Throws: Con +7, Wis +4, Cha +5
- Skills: perception +1
- Senses: darkvision 60', passive Perception 14
- Languages: Common, Giant, Orc
Special Abilities
- Infernal Runes: Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.
- Unholy Blade: Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).
Actions
- Multiattack: Two Greatsword attacks.
- Greatsword: Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic.
- Dark Word: Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic.
Reactions
- Gauntleted Backhand: When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone
Licensing – Markdown Format