Npc: Infested Duelist
Medium Humanoid chaotic neutral
- Armor Class: 18 (natural armor)
- Hit Points: 144 (32d8)
- Speed: walk 40 ft. climb 30 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: Tome of Beasts 3, page 409
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
20 (+5) |
10 (+0) |
10 (+0) |
16 (+3) |
15 (+2) |
- Saving Throws: Con +4, Wis +7, Cha +6
- Skills: perception +3
- Damage Immunities: poison
- Damage Resistances: acid
- Condition Immunities: exhaustion, restrained, poisoned
- Senses: passive Perception 13
- Languages: any one language (usually Common)
Special Abilities
- Evasion: If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.
- Parasite Sense: Advantage on attacks vs. poisoned creatures.
- Plant-Powered Mobility: Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement.
Actions
- Multiattack: One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks.
- Shortsword: Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage.
- Slam: Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself.
- Thorn Shot: Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison.
Reactions
- Spore Cloud: When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn.
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