Npc: Frost-Afflicted
Medium Humanoid chaotic neutral
- Armor Class: 13 (leather armor)
- Hit Points: 65 (10d8+20)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 408
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
14 (+2) |
15 (+2) |
12 (+1) |
17 (+3) |
10 (+0) |
- Skills: perception +3
- Damage Immunities: cold
- Condition Immunities: exhaustion, petrified
- Senses: passive Perception 13
- Languages: any one language (usually Common)
Special Abilities
- Burning Cold: A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
- Icy Nature: The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.
Actions
- Multiattack: Two Frigid Punch or Frost Bolt attacks.
- Frigid Punch: Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
- Frost Bolt: Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.
Reactions
- Frigid Flare: When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.
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