Npc: Breathstealer
Medium Humanoid any non-good
- Armor Class: 15 (leather armor)
- Hit Points: 99 (18d8+18)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 3, page 404
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
18 (+4) |
13 (+1) |
10 (+0) |
12 (+1) |
14 (+2) |
- Saving Throws: Dex +7, Int +3
- Skills: perception +1
- Senses: passive Perception 13
- Languages: any two languages
Special Abilities
- Phrenic Weapons: Its weapon attacks are magical. When it hits with any weapon deals extra 3d6 psychic (included below).
Actions
- Multiattack: Two Shortswords and one Dagger or three Psychic Blasts. Can replace one attack with Gasp to Survive if available.
- Shortsword: Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 10 (3d6) psychic.
- Dagger: Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage + 10 (3d6) psychic.
- Psychic Blast: Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) psychic. If target is currently suffocating from breathstealer's Gasp to Survive breathstealer can choose to deal 1 psychic to target instead.
- Gasp to Survive (Recharge 4-6): Chooses a creature it dealt psychic to within last min. Target: 14 (4d6) psychic and believes it is suffocating including choking and being unable to speak (DC 15 Wis half damage and doesn't believe it is suffocating). At the start of each of suffocating creature's turns it must make a DC 15 Wis save. It has disadvantage on this save if it took psychic since start of its prior turn. If it fails three such saves before succeeding on three such saves it falls unconscious for 1 hr returns to breathing normally and stops making this save. On its third successful save effect ends for the creature.
Bonus Actions
- Cunning Action: Dash Disengage or Hide action.
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