Npc: Atavist
Medium Humanoid lawful evil
- Armor Class: 16 (natural armor)
- Hit Points: 75 (10d8+30)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 404
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
17 (+3) |
13 (+1) |
7 (-2) |
9 (-1) |
- Saving Throws: Wis +0
- Skills: perception +-2
- Damage Resistances: necrotic, poison
- Senses: passive Perception 8
- Languages: any two languages
Special Abilities
- Malleable Physiology: At the start of its turn the atavist gains one of the following benefits until it ends the effect (no action required) or the start of its next turn:Darkvision out to a range of 30 feet.A climbing flying or swimming speed of 30 feet.Advantage on Wis (Perception) checks that rely on hearing or smell.Bony spikes sprout along its skin and a creature that touches the atavist or hits it with melee attack while within 5 ft. of it takes 4 (1d8) piercing damage.
Actions
- Multiattack: Two Keratin Blade or Bone Shard attacks. If both attacks hit one target the target takes an extra 7 (2d6) piercing damage as bits of bone dig deeper into the target.
- Keratin Blade: Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage.
- Bone Shard: Ranged Weapon Attack: +4 to hit 30/120' one target 7 (2d4+2) piercing damage.
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