Necrotech Thunderer
Huge Undead neutral evil
- Armor Class: 14 (natural armor)
- Hit Points: 126 (11d12+55)
- Speed: walk 20 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 3, page 287
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
5 (-3) |
21 (+5) |
5 (-3) |
14 (+2) |
9 (-1) |
- Saving Throws: Dex +0, Wis +5
- Skills: perception +2
- Damage Immunities: necrotic, poison
- Damage Resistances: nonmagic B/P/S attacks
- Condition Immunities: blinded, poisoned
- Senses: blindsight 120', passive Perception 15
- Languages: understands Common and Darakhul but can't speak
Special Abilities
- Siege Monster: Double damage to objects/structures.
- Turn Resistance: Advantage: saves vs. turn undead effects.
- Undead Nature: Doesn't require air food drink or sleep.
Actions
- Multiattack: Two Trample attacks.
- Trample: Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.
- Ballista Shot: Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.
- Concentrated Shot (Recharge 5-6): Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.
Licensing – Markdown Format