Necrotech Reaver
Huge Undead neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 126 (12d12+48)
- Speed: walk 40 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 3, page 287
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
7 (-2) |
18 (+4) |
3 (-4) |
8 (-1) |
7 (-2) |
- Skills: perception +-1
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 60', passive Perception 9
- Languages: understands Common and Darakhul but can't speak
Special Abilities
- Siege Monster: Double damage to objects/structures.
- Undead Nature: Doesn't require air food drink or sleep.
- Unstable Footing: Has disadvantage on saves vs. being knocked prone.
Actions
- Multiattack: Two Chain Lash attacks.
- Chain Lash: Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target.
- Bladed Sweep (Recharge 5-6): Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.
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