Mortifera
Large Aberration chaotic neutral
- Armor Class: 16 (natural armor)
- Hit Points: 135 (18d10+36)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 3, page 278
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
15 (+2) |
8 (-1) |
10 (+0) |
5 (-3) |
- Skills: perception +0
- Condition Immunities: blinded, deafened, exhaustion, poisoned
- Senses: blindsight 60' (blind beyond), passive Perception 13
- Languages: —
Special Abilities
- Amphibious: Can breathe air and water.
- False Appearance: While motionless indistinguishable from bed of lotus flowers.
- Magic Resistance: Advantage: spell/magic effect saves.
- Poisonous Tendrils: A creature that starts its turn grappled by the mortifera must make DC 15 Con save or be poisoned for 1 min. A poisoned creature can re-save at end of each of its turns success ends effect on itself.
Actions
- Multiattack: One Fanged Tentacles and two Slams or it makes three Slams. It can replace two Slams with Chomp.
- Fanged Tentacles: Melee Weapon Attack: +7 to hit, 10 ft., one target, 9 (2d4+4) piercing damage + 9 (2d8) poison and target is grappled (escape DC 15). Until the grapple ends the target is restrained and mortifera can't use its Fanged Tentacles on another.
- Slam: Melee Weapon Attack: +7 to hit, 5 ft., one target, 10 (1d12+4) bludgeoning damage.
- Chomp: One creature grappled by mortifera is pulled up to 5 ft. to mortifera's central maw which chomps on creature. Target: 10 (3d6) piercing damage and 13 (3d8) poison (DC 15 Str half).
- Poison Spray (Recharge 5-6): Sprays poison from its central maw in a 30' cone. Each creature in that area: 27 (6d8) poison (DC 15 Dex half).
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