Moonless Hunter
Medium Fey neutral evil
- Armor Class: 14
- Hit Points: 75 (10d8+30)
- Speed: walk 40 ft. climb 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 275
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
18 (+4) |
16 (+3) |
11 (+0) |
14 (+2) |
12 (+1) |
- Saving Throws: Dex +6, Con +5
- Skills: perception +2
- Damage Resistances: necrotic; bludgeoning, piercing or slashing from nonmagical attacks not made w/silvered weapons
- Condition Immunities: charmed, poisoned
- Senses: darkvision 60', passive Perception 14
- Languages: Common, Sylvan, telepathy 30'
Special Abilities
- Deathly Origins: Can be turned and damaged by holy water as Undead.
- Magic Resistance: Advantage: spell/magic effect saves.
- Nightmare Leap: Once on its turn can use half its move to step magically into dreams of sleeping creature within 5 ft. of it. Emerges from dreams of another sleeper within 1 mile of 1st appearing in unoccupied space within 5 ft. of 2nd. Each sleeper suffers a level of exhaustion as nightmares prevent restful sleep (DC 14 Wis negates). Creature that fails save by 5+ also suffers long-term madness.
- Spider Climb: Difficult surfaces even ceilings no ability check.
- Sunlight Sensitivity: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Actions
- Multiattack: Briny Embrace if it has a creature grappled. Then two Claws or one Bite and one Claw.
- Bite: Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (2d8+4) piercing damage.
- Claw: Melee Weapon Attack: +6 to hit, 5 ft., one target, 11 (2d6+4) slashing damage and target is grappled (escape DC 14). It has two claws each of which can grapple only one target.
- Briny Embrace: Fills lungs of a creature grappled by it with seawater. Creature: DC 14 Con save or begin suffocating. A suffocating but conscious creature can re-save at end of each of its turns success ends effect on itself. Effect also ends if creature escapes grapple.
- Whispered Terrors (Recharge 5-6): Bombards the minds of up to 3 creatures it can see within 60' of it with nightmares: 18 (4d8) psychic and frightened until end of its next turn (DC 14 Wis half not frightened). If creature fails by 5+ also suffers short-term madness.
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