Meerkats, Swarm
Medium Beast unaligned
- Armor Class: 12
- Hit Points: 22 (5d8)
- Speed: walk 20 ft. burrow 10 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 3, page 268
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 9 (-1) |
14 (+2) |
10 (+0) |
2 (-4) |
10 (+0) |
4 (-3) |
- Skills: perception +0
- Damage Resistances: bludgeoning, piercing, poison, slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: passive Perception 10
- Languages: —
Special Abilities
- Corral: A creature in the swarm's space must make DC 12 Dex save to leave its space. The creature has advantage on its save if the swarm has half of its hp or fewer.
- Keen Sight: Advantage: sight Wis (Percept) checks.
- Snake Hunter: Has advantage on saves vs. being poisoned.
- Swarm: Can occupy another creature's space and vice versa and swarm can move through any opening large enough for a Tiny meerkat. Swarm can't regain hp or gain temp hp.
Actions
- Bite: Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 10 (4d4) piercing damage or 5 (2d4) piercing damage if swarm has half of its hp or fewer.
Licensing – Markdown Format