Lakescourge Lotus
Medium Undead chaotic evil
- Armor Class: 15 (natural armor)
- Hit Points: 90 (12d8+36)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 3, page 258
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
17 (+3) |
16 (+3) |
10 (+0) |
14 (+2) |
3 (-4) |
- Saving Throws: Dex +6, Wis +5
- Skills: perception +2
- Damage Immunities: cold, poison
- Damage Resistances: necrotic
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: darkvision 60', passive Perception 15
- Languages: —
Special Abilities
- Toxic Ichor: While submerged in water it's ichor taints water within 10 ft. of it. When a creature enters area for the 1st time on a turn or starts its turn there that creature must make DC 15 Con save or be poisoned while it remains in area and for 1 min after it leaves. A poisoned creature that is no longer in the water can re-save at end of each of its turns ending effect on itself on a success. If purify food and drink spell is cast on a space within 5 ft. of lotus or on space it occupies trait ceases to function for 1 min.
- Undead Nature: Doesn't require air food drink or sleep.
- Waterwalker: Can walk across surface of water as if it were solid ground. Otherwise works like water walk but isn't itself magical.
Actions
- Multiattack: Two Tainted Claw or Poisonous Water Jet attacks.
- Tainted Claw: Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d6+3) slashing damage + 9 (2d8) poison and target poisoned 1 min (DC 15 Con negates poison). A poisoned creature can re-save at end of each of its turns success ends effect on itself.
- Poisonous Water Jet: Ranged Spell Attack: +5 to hit, 60 ft., one target, 15 (3d8+2) poison.
- Enter Reflection: Touches a body of water large enough to hold it and becomes a reflection on water's surface. While in this form has immunity to B/P/S damage from nonmagical attacks and resistance to B/P/S from magical attacks. While a reflection speed is 5 ft. can't use Tainted Claw and can revert to its true form as a bonus action. If it takes damage that isn't bludgeoning piercing or slashing while a reflection forced back into its true form.
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