Kobold, Planes Hunter
Small Humanoid neutral
- Armor Class: 16 (breastplate)
- Hit Points: 181 (33d6+66)
- Speed: walk 30 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 3, page 254
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
17 (+3) |
15 (+2) |
14 (+2) |
14 (+2) |
18 (+4) |
- Skills: perception +2
- Condition Immunities: charmed, restrained
- Senses: darkvision 60', passive Perception 16
- Languages: Common, Draconic, + any two languages
Special Abilities
- Pack Tactics: Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- Planar Attunement: At the start of each of its turns it chooses one of the following damage types: acid cold fire lightning necrotic radiant or thunder. It has resistance to the chosen damage type until start of its next turn.
- Planar Weapons: Its weapon attacks are magical. When it hits with any weapon weapon deals extra 3d8 damage of the type chosen with Planar Attunement (included below).
- Planes Hunter: Has advantage on Wis (Perception) and Wis (Survival) checks to find and track Celestials Fiends and Elementals.
- Snaring Blade: If it scores a critical hit vs. a creature target can't use any method of extradimensional movement including teleportation or travel to a different plane of existence for 1 min. The creature can make a DC 16 Cha save at the end of each of its turns ending effect on itself on a success.
- Sunlight Sensitivity: In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.
Actions
- Multiattack: Three Longsword attacks.
- Longsword: Melee Weapon Attack: +8 to hit, 5 ft., one target, 8 (1d8+4) slashing damage or 9 (1d10+4) slashing damage if used with two hands + 13 (3d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement).
- Warping Whirlwind (Recharge 5-6): Bends reality around it slicing nearby creatures with sword strikes from across the planes. Each creature within 10 ft. of the planes hunter must make a DC 16 Dex save taking 18 (4d8) slashing damage and 18 (4d8) acid cold fire lightning necrotic radiant or thunder (see Planar Attunement) on a failed save or half damage if made.
- Planar Traveler (1/Day): Can transport itself to a different plane of existence. This works like the plane shift spell except hunter can only affect itself and can't use this action to banish an unwilling creature to another plane.
Bonus Actions
- Planar Step: Teleports along with any equipment up to 30' to an unoccupied spot it sees. Glowing swirls of elemental energy appear at origin and destination when it uses this.
Reactions
- Parry: + 4 to its AC vs. one melee attack that would hit it if it can see attacker and wielding melee weapon.
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