Khamaseen
Tiny Elemental neutral
- Armor Class: 13 (natural armor)
- Hit Points: 27 (6d4+12)
- Speed: walk 0 ft. fly 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 3, page 250
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
14 (+2) |
15 (+2) |
5 (-3) |
10 (+0) |
5 (-3) |
- Skills: perception +0
- Damage Immunities: poison
- Damage Resistances: nonmagic B/P/S attacks
- Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60', passive Perception 10
- Languages: Auran, Terran
Special Abilities
- Elemental Nature: Doesn't require air food drink or sleep.
- Stinging Dust: Is surrounded by a cloud of swirling dust and small stones. A creature that starts its turn within 5 ft. of the khamaseen must make DC 12 Con save or have disadvantage on attack rolls until the start of its next turn. On a successful save the creature is immune to the khamaseen's Stinging Dust for the next 24 hrs.
Actions
- Slam: Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) bludgeoning damage + 5 (2d4) lightning.
- Choking Cloud (Recharge 6): Surrounds itself with large cloud of dust and debris. Each creature within 10 ft. of the khamaseen must make DC 12 Con save or be incapacitated for 1 min. While incapacitated the creature is unable to breathe and coughs uncontrollably. An incapacitated creature can re-save at end of each of its turns success ends effect on itself.
Reactions
- Shock: If a creature wearing metal armor or wielding a metal weapon or shield moves within 5 ft. of khamaseen it takes 5 (2d4) lightning (DC 12 Dex negates).
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