Hirudine Stalker
Medium Monstrosity neutral evil
- Armor Class: 13
- Hit Points: 52 (8d8+16)
- Speed: walk 30 ft. climb 20 ft. swim 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 235
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
16 (+3) |
14 (+2) |
12 (+1) |
14 (+2) |
12 (+1) |
- Saving Throws: Con +4, Wis +4
- Skills: perception +2
- Damage Vulnerabilities: psychic
- Senses: blindsight 120' (blind beyond), passive Perception 14
- Languages: Common, telepathy 120' (only w/other hirudine stalkers)
Special Abilities
- Amphibious: Can breathe air and water.
- Blood Scent: Advantage on Wis (Perception) and Wis (Survival) checks to find or track a creature that doesn't have all its hp.
Actions
- Multiattack: Two Bite or Spit Tooth attacks.
- Bite: Melee Weapon Attack: +5 to hit, 5 ft., one target, 8 (2d4+3) piercing damage + 3 (1d6) necrotic and the hirudine stalker regains hp equal to the necrotic dealt.
- Spit Tooth: Ranged Weapon Attack: +5 to hit 30/120' one target 8 (2d4+3) piercing damage and target must make DC 13 Con save or suffer one of the following (stalker's choice):Anesthetic On a failed save the target is unaware of any damage it takes from the hirudine stalker's Spit Tooth attack for 1 hr but it is still aware of other sources of damage.Debilitating On a failed save the target is incapacitated until the end of its next turn. If the target fails the save by 5 or more it also suffers one level of exhaustion. A creature can't suffer more than three levels of exhaustion from this attack.Magebane On a failed save target has disadvantage on Con saves to maintain its concentration for 1 hr. If target fails save by 5+ it also loses its lowest-level available spell slot.
Bonus Actions
- Hidden Predator: Takes the Hide action.
Licensing – Markdown Format