Hinderling
Small Fey chaotic neutral
- Armor Class: 13
- Hit Points: 13 (3d6+3)
- Speed: walk 30 ft. climb 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 3, page 232
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
17 (+3) |
13 (+1) |
9 (-1) |
15 (+2) |
13 (+1) |
- Saving Throws: Wis +4, Cha +3
- Skills: perception +2
- Senses: darkvision 60', passive Perception 14
- Languages: Common, Sylvan
Special Abilities
- Aura of Misfortune: Creatures within 15 ft. of it treat attack rolls of 20 as 19 and can't gain advantage on ability checks attacks and saves.
- Rejuvenation: While hinderling curse remains on a victim a slain hinderling returns to life in 1 day regaining all its hp and becoming active again. Hinderling appears within 100' of victim.
Actions
- Stolen Belonging: Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) bludgeoning damage.
- Hurl Stolen Belonging: Ranged Weapon Attack: +5 to hit 20/60' one target 5 (1d4+3) bludgeoning damage.
- Mad Dash: Moves up to twice its speed and can move through space of any creature that is Med or larger. When it moves through a creature's space creature must make DC 13 Dex save or fall prone. This move doesn't provoke opportunity attacks.
Bonus Actions
- Nimble Escape: Takes the Disengage or Hide action.
Reactions
- Run and Hide: When a creature hinderling can see targets it with weapon hinderling chooses another creature within 5 ft. as attack's target then moves up to half its speed with o provoking opportunity attacks.
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