Herd Skulker
Medium Monstrosity neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 45 (6d10+12)
- Speed: walk 50 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 3, page 231
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
17 (+3) |
15 (+2) |
5 (-3) |
12 (+1) |
13 (+1) |
- Skills: perception +1
- Condition Immunities: charmed
- Senses: passive Perception 13
- Languages: —
Special Abilities
- Herd-Hidden (Herd Animal Form Only): Has advantage on Dex (Stealth) and Cha (Deception) checks to blend into herd or convince those observing herd it is part of the herd.
- Keen Hearing and Smell: Has advantage on Wis (Perception) checks that rely on hearing or smell.
- One of the Herd: A domesticated herd animal such as a cow horse sheep or chicken that can see the herd skulker treats it as a member of the herd regardless of the form skulker takes. When such an animal sees a herd skulker attack or feed it becomes immune to herd skulker's One of the Herd for the next 24 hrs acting as it normally would when confronting a predator. Creatures immune to the charmed condition are immune to this.
Actions
- Bite: Melee Weapon Attack: +5 to hit, 5 ft., one target, 12 (2d8+3) piercing damage. If the target is a creature it must make DC 13 Str save or be knocked prone.
Bonus Actions
- Change Shape: Transforms into a Large or smaller domesticated herd animal it can see such as a cow horse sheep or chicken or back into its true canine form. Its statistics other than its size are the same in each form. Reverts on death.
- Nimble Escape: Takes the Disengage or Hide action.
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