Haakjir
Medium Monstrosity neutral
- Armor Class: 15 (natural armor)
- Hit Points: 52 (8d8+16)
- Speed: walk 40 ft. burrow 15 ft. climb 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 224
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
16 (+3) |
15 (+2) |
5 (-3) |
10 (+0) |
8 (-1) |
- Skills: perception +0
- Damage Resistances: acid, piercing, slashing
- Senses: darkvision 120', tremorsense 30', passive Perception 14
- Languages: understands Undercommon but can't speak
Special Abilities
- Earth Climb: Can climb difficult earth or stone surfaces including upside down on ceilings with o an ability check.
- Earth Glide: Can burrow through nonmagical unworked earth/stone with o disturbing material it moves through.
- Earthen Claws: Its claws easily meld through stone and metal. When it makes a Claw attack vs. creature wearing nonmagical metal armor or wielding a nonmagical metal shield attack ignores AC bonus of armor or shield. If target is a construct made of stone or metal attack ignores AC bonus provided by natural armor if any.
- Pack Tactics: Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.
- Stone Camouflage: Advantage: Dex (Stealth) to hide in rocky terrain.
Actions
- Multiattack: One Bite attack and two Claw attacks.
- Bite: Melee Weapon Attack: +5 to hit 5 ft reach one target 10 (2d6+3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit 5 ft one target 8 (2d4+3) slashing damage.
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