Gullkin Hunter
Medium Humanoid any alignment
- Armor Class: 14 (natural armor)
- Hit Points: 45 (7d8+14)
- Speed: walk 20 ft. fly 30 ft. swim 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 3, page 223
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
17 (+3) |
15 (+2) |
10 (+0) |
14 (+2) |
10 (+0) |
- Skills: perception +2
- Senses: passive Perception 14
- Languages: Aquan, Common
Special Abilities
- Hold Breath: The gullkin can hold its breath for 5 min.
Actions
- Multiattack: One Beak and one Shortsword or two Shortbows.
- Beak: Melee Weapon Attack: +5 to hit, 5 ft., one target, 5 (1d4+3) piercing damage.
- Shortsword: Melee Weapon Attack: +5 to hit, 5 ft., one target, 6 (1d6+3) piercing damage.
- Shortbow: Ranged Weapon Attack: +5 to hit 80/320' one target 6 (1d6+3) piercing damage.
- Tempest Breath (Recharges: Short/Long Rest): Exhales lungful of air in 15 ft. cone. Each creature in that area pushed up to 15 ft. away from gullkin (DC 12 Str negates).
Bonus Actions
- Mark Quarry (Recharges: Short/Long Rest): Marks a creature as its quarry. Whenever hunter hits marked creature with weapon attack deals extra 1d6 damage to target.
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