Golem, Tar
Medium Construct unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 119 (14d8+56)
- Speed: walk 30 ft. climb 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 3, page 218
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
9 (-1) |
18 (+4) |
7 (-2) |
10 (+0) |
5 (-3) |
- Skills: perception +0
- Damage Vulnerabilities: cold
- Damage Immunities: fire, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- Condition Immunities: charmed, exhaustion, frightened, petrified, poisoned, prone
- Senses: darkvision 60', passive Perception 10
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Construct Nature: Doesn't require air food drink or sleep.
- Fire Hazard: When it takes fire it bursts into flame. Golem continues burning until it takes cold is immersed in water or uses Quench. A creature that touches burning golem or hits it with melee attack while within 5 ft. of it: 5 (1d10) fire. While burning golem's weapon attacks deal extra 5 (1d10) fire on a hit.
- Hardened Tar: If it takes cold in the same round it is reduced to 0 hp it is paralyzed for 1 min remaining alive. If it takes fire while paralyzed it regains a number of hp equal to the fire dealt. Otherwise it dies when the condition ends.
- Immutable Form: Immune: form-altering spells/effects.
- Magic Resistance: Advantage: spell/magic effect saves.
- Magic Weapons: Weapon attacks are magical.
- Noxious Smoke (Burning Only): While burning gives off poisonous fumes. A creature that starts its turn within 5 ft. of burning golem: poisoned as it remains within 5 ft. of golem and for 1 round after it leaves the area (DC 13 Con negates).
- Spider Climb: Difficult surfaces even ceilings no ability check.
Actions
- Multiattack: Three Slam attacks.
- Slam: Melee Weapon Attack: +7 to hit, 5 ft., one target, 13 (2d8+4) bludgeoning damage.
Bonus Actions
- Quench (Burning Only): Puts out fire on it deactivating Fire Hazard.
- Draw Flames: Extinguishes up to 10 ft. cube of nonmagical fire within 5 ft. of it drawing fire into itself and activating its Fire Hazard.
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