Golem, Ice
Large Construct unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 114 (12d10+48)
- Speed: walk 30 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: Tome of Beasts 3, page 216
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
11 (+0) |
18 (+4) |
3 (-4) |
10 (+0) |
1 (-5) |
- Skills: perception +0
- Damage Immunities: cold, poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60', passive Perception 13
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Construct Nature: Doesn't require air food drink or sleep.
- Ice Cavity: Ice block torse it can liquefy and refreeze trapping and preserving creatures. If golem takes 15+ fire on a single turn cavity liquefies if frozen. When cavity is frozen creature that touches golem or hits it with melee attack while within 5 feet: 9 (2d8) cold. When cavity liquefied creature within 5 ft. of golem can use action to pull petrified creature out of golem if golem has one inside. Doing so requires successful DC 16 Str check and creature attempting: 9 (2d8) cold.
- Immutable Form: Immune: form-altering spells/effects.
- Magic Resistance: Advantage: spell/magic effect saves.
Actions
- Multiattack: Two Slams or one Slam and uses Preserve Creature.
- Slam: Melee Weapon Attack: +8 to hit, 5 ft., one target, 15 (3d6+5) bludgeoning damage + 9 (2d8) cold. Target is grappled (escape DC 16) if it is a Med or smaller creature and golem doesn't have another creature grappled.
- Preserve Creature: Preserves up to Med creature grappled by it: can't breathe restrained as it freezes. Restrained creature: DC 16 Con save at its next turn end. Fail: 18 (4d8) cold is petrified in Ice Cavity total cover from attacks/effects outside. If this damage reduces it to 0 hp creature automatically stable. Petrified creature removed from Cavity thaws ending petrification in 1d4 rounds or immediately after taking fire damage. Success: half damage and ejected landing prone in unoccupied space within 5 ft. of golem. If golem moves preserved creature moves with it. GCan have only one creature preserved at a time. Can't use Preserve Creature if Ice Cavity is frozen.
Reactions
- Freeze or Liquefy Cavity: Freezes/liquefies its Ice Cavity.
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