Goblin Siege Engine
Huge Construct unaligned
- Armor Class: 20 (natural armor)
- Hit Points: 178 (17d10+85)
- Speed: walk 30 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 3, page 211
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
10 (+0) |
20 (+5) |
3 (-4) |
11 (+0) |
1 (-5) |
- Skills: perception +0
- Damage Immunities: poison, psychic; nonmagic bludgeoning, piercing, and slashing attacks not made with adamantine weapons
- Damage Resistances: acid, fire
- Condition Immunities: blinded, charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 120', passive Perception 10
- Languages: understands creator's languages but can't speak
Special Abilities
- Adaptable Locomotion: Moving through difficult terrain doesn't cost it extra movement. In addition it has advantage on ability checks and saves made to escape a grapple or end the restrained condition.
- Construct Nature: Doesn't require air food drink or sleep.
- Defensive Mount: Can serve as a mount for one Large creature up to 4 Med creatures or up to 6 Small or smaller creatures. While mounted creatures riding in siege engine's turret gain half cover.
- Immutable Form: Immune: form-altering spells/effects.
- Magic Resistance: Advantage: spell/magic effect saves.
- Siege Monster: Double damage to objects/structures.
Actions
- Multiattack: Three Slam attacks.
- Slam: Melee Weapon Attack: +10 to hit, 10 ft., one target, 22 (3d10+6) bludgeoning damage.
- Acid Jet (Recharge 5-6): Sprays jet of acid in 30' line by 5 ft. wide. Each creature in line: 40 (9d8) acid (DC 17 Dex half).
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