Glacial Crawler
Huge Aberration unaligned
- Armor Class: 17 (natural armor)
- Hit Points: 207 (18d12+90)
- Speed: walk 30 ft. burrow 30 ft. climb 20 ft. swim 60 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Tome of Beasts 3, page 209
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
16 (+3) |
21 (+5) |
3 (-4) |
10 (+0) |
5 (-3) |
- Saving Throws: Str +9, Con +9
- Skills: perception +0
- Damage Immunities: acid, cold, fire
- Condition Immunities: blinded, prone
- Senses: blindsight 60' (blind beyond), tremorsense 60', passive Perception 18
- Languages: —
Special Abilities
- Acidic Coating: A creature that touches the crawler or hits it with melee attack while within 5 ft. of it takes 9 (2d8) acid.
- Amphibious: Can breathe air and water.
- Snow Camouflage: Has advantage on Dex (Stealth) checks made to hide in snowy terrain.
- Tunneler: Can burrow through ice snow and permafrost and leaves a 5 ft. diameter tunnel in its wake.
Actions
- Multiattack: 2 Bites and 1 Tail Spike or 3 Superheated Acid Spits.
- Bite: Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 16 (2d10+5) piercing damage + 9 (2d8) acid.
- Tail Spike: Melee Weapon Attack: +9 to hit, 10 ft., one creature,. 19 (4d6+5) piercing damage. Target is grappled (escape DC 17) if it is a Large or smaller creature and crawler doesn't have another creature grappled.
- Superheated Acid Spit: Ranged Weapon Attack: +7 to hit, 60 ft., one creature,. 12 (2d8+3) acid + 9 (2d8) fire.
- Acidic Spray (Recharge 5-6): Spews superheated digestive juices in a 30' cone. Each creature in that area: 18 (4d8) acid and 18 (4d8) fire and is coated in heated acid (DC 17 Dex half damage and isn't coated in acid). A creature coated in heated acid takes 4 (1d8) acid and 4 (1d8) fire at start of each of its turns. A creature including coated target can take its action to wash or scrub off the acid ending the effect.
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