Giant Walking Stick
Large Beast unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 76 (9d10+27)
- Speed: walk 30 ft. climb 40 ft. fly 15 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 201
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
16 (+3) |
1 (-5) |
10 (+0) |
4 (-3) |
- Skills: perception +0
- Damage Resistances: bludgeoning, piercing
- Senses: tremorsense 30', passive Perception 10
- Languages: —
Special Abilities
- False Appearance: While motionless indistinguishable from normal forest vegetation. Ex: small tree large branch.
- Forest Camouflage: Has advantage on Dex (Stealth) checks made to hide in forested terrain.
- Trampling Charge: If it moves 20'+ straight toward a creature and then hits it with Ram attack on same turn target: DC 13 Str save or be knocked prone. If target is prone stick can make one Spine attack vs. it as a bonus action.
Actions
- Multiattack: Two Spines or one Ram and one Spine.
- Ram: Melee Weapon Attack: +5 to hit, 5 ft., one target, 14 (2d10+3) bludgeoning damage.
- Spine: Melee Weapon Attack: +5 to hit, 10 ft., one target, 6 (1d6+3) piercing damage + 7 (2d6) poison.
- Deadfall (Recharge 5-6): If stick is 15 ft.+ off the ground can fall to the ground landing on its feet in a space it can see within 20' of it that contains 1+ other creatures. Each of them: 21 (6d6) bludgeoning damage and knocked prone (DC 13 Dex half not knocked prone and pushed 5 ft. out of stick's space into unoccupied space of creature's choice). Also each creature within 10 ft. of stick when it lands: 10 (3d6) bludgeoning damage and knocked prone (DC 13 Dex negates both).
Bonus Actions
- Startling Display: Each creature within 5 ft. of the stick: DC 13 Int save or be incapacitated until end of its next turn. The walking stick then flies up to its flying speed with o provoking opportunity attacks.
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