Giant Mantis Shrimp
Large Beast unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 110 (13d10+39)
- Speed: walk 15 ft. burrow 15 ft. swim 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 3, page 198
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
12 (+1) |
16 (+3) |
1 (-5) |
12 (+1) |
8 (-1) |
- Skills: perception +1
- Senses: truesight 60', passive Perception 13
- Languages: —
Special Abilities
- Fluorescing Challenge: Advantage on Cha (Intimidation) checks while agitated as its fluorescence flashes in a disorienting array.
Actions
- Multiattack: Two Sonic Claw attacks.
- Sonic Claw: Melee Weapon Attack: +7 to hit, 10 ft., one target, 11 (2d6+4) piercing damage. Target is grappled (escape DC 14) if it is a Med or smaller creature and shrimp doesn't have another creature grappled. Whether or not attack hits target: DC 14 Con save or take 5 (1d10) thunder and be deafened and stunned until end of its next turn.
Bonus Actions
- Water Jet: Each creature within 5 ft. of shrimp is blinded until start of its next turn (DC 14 Dex negates). The shrimp then swims up to half its swimming speed with o provoking opportunity attacks.
Licensing – Markdown Format