Giant Flea
Small Beast unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 27 (5d6 +10)
- Speed: walk 30 ft. climb 20 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 3, page 197
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
14 (+2) |
14 (+2) |
2 (-4) |
10 (+0) |
2 (-4) |
- Skills: perception +0
- Damage Resistances: bludgeoning
- Senses: blindsight 60', passive Perception 10
- Languages: —
Special Abilities
- Blood Sense: Can pinpoint by scent the location of creatures that have blood within 60' of it.
- Keen Smell: Advantage: smell Wis (Percept) checks.
- Standing Leap: Its long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
Actions
- Bite: Melee Weapon Attack: +4 to hit, 5 ft., one creature,. 4 (1d4+2) piercing damage and the flea attaches to the target. While attached the flea doesn't attack. Instead at the start of each of the flea's turns the target loses 4 (1d4+2) hp due to blood loss. The flea can detach itself by spending 5 ft. of movement. It does so after draining 12 hp of blood from the target or the target dies. A creature including the target can take its action to detach the flea by succeeding on a DC 11 Str check.
Bonus Actions
- Leaping Escape: Leaps up to 15 ft. with o provoking opportunity attacks.
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