Giant Flea Swarm
Medium Beast unaligned
- Armor Class: 14 (natural armor)
- Hit Points: 58 (9d8+18)
- Speed: walk 30 ft. climb 20 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 3, page 197
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 13 (+1) |
14 (+2) |
14 (+2) |
2 (-4) |
10 (+0) |
2 (-4) |
- Skills: perception +0
- Damage Resistances: bludgeoning, piercing, slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: blindsight 60', passive Perception 10
- Languages: –
Special Abilities
- Blood Sense: The giant flea can pinpoint by scent the location of creatures that have blood within 60' of it.
- Keen Smell: Advantage: smell Wis (Percept) checks.
- Ravenous: When a creature that doesn't have all of its hp starts its turn in the swarm's space that creature must make DC 12 Dex save or lose 5 (2d4) hp from blood loss.
- Standing Leap: The swarm's long jump is up to 30' and its high jump is up to 15 feet with or with o a running start.
- Swarm: The swarm can occupy another creature's space and vice versa and the swarm can move through any opening large enough for a Tiny flea. The swarm can't regain hp or gain temp hp.
Actions
- Bite: Melee Weapon Attack: +4 to hit, 0 ft., one creature, in the swarm's space. 14 (4d6) piercing damage or 7 (2d6) piercing damage if the swarm has half its hp or fewer.
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