Ghost Knight Templar
Medium Undead lawful evil
- Armor Class: 18 (plate)
- Hit Points: 127 (17d8+51)
- Speed: walk 30 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 3, page 196
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
19 (+4) |
16 (+3) |
13 (+1) |
16 (+3) |
15 (+2) |
- Saving Throws: Wis +7, Cha +6
- Skills: perception +3
- Damage Immunities: poison
- Damage Resistances: cold, necrotic; nonmagic B/P/S attacks
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: darkvision 60', passive Perception 17
- Languages: Common
Special Abilities
- Charge: If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.
- Incorporeal Movement: Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.
- Turning Defiance: It and all ghouls within 30' of it: advantage on saves vs. turn undead.
- Undead Nature: Doesn't require air food drink or sleep.
Actions
- Multiattack: Three Shadow Blade attacks.
- Shadow Blade: Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.
- Stride of Damnation (Recharge 5-6): Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.
Bonus Actions
- Ghostly Mount: Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.
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