Fungi, Duskwilt
Small Plant lawful neutral
- Armor Class: 15 (natural armor)
- Hit Points: 97 (15d6+45)
- Speed: walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 3, page 190
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
18 (+4) |
16 (+3) |
10 (+0) |
13 (+1) |
14 (+2) |
- Skills: perception +1
- Damage Vulnerabilities: radiant
- Damage Resistances: necrotic, poison
- Condition Immunities: poisoned
- Senses: darkvision 120', passive Perception 13
- Languages: understands Common and Undercommon but can't speak, telepathy 120' (with other fungi only)
Special Abilities
- Light Absorption: Light within 60' of the duskwilt is reduced. Bright light in the area becomes dim light and dim light in the area becomes darkness.
Actions
- Multiattack: Three Slam or Nether Bolt attacks.
- Slam: Melee Weapon Attack: +6 to hit, 5 ft., one target, 6 (1d4+4) bludgeoning damage + 3 (1d6) necrotic.
- Nether Bolt: Ranged Spell Attack: +4 to hit, 60 ft., one target, 9 (2d6+2) necrotic.
- Necrotizing Spores (3/Day): Each creature within 15 ft. of the duskwilt and that isn't a Construct or Undead must make a DC 14 Con save. On a failure a creature takes 15 (6d4) poison and is poisoned for 1 min. On a success a creature takes half the damage and isn't poisoned. The poisoned creature can re-save at end of each of its turns success ends effect on itself. In addition each Undead within 15 ft. of the duskwilt gains 7 (2d6) temp hp.
Licensing – Markdown Format